Friday, November 03, 2006

How's That Code Coming?

Whenever I'm looking for a laugh, I go poking through my e-mail archives. Starting first with my university accounts, then Yahoo when I graduated, and now including my work addresses, I've got ten years worth of hysterical material from my small group of about four or five friends. I've often commented to them how I wish there was some way this material could be published, or gotten out to a wider audience, because invariably when I spend any time in these archives, I emerge gasping for breath and with tears streaming down my cheeks, from laughing so hard.

While I haven't figured out any way to bring these e-mails to light yet, I do want to occasionally post recent noteworthy e-mail content on this blog, and I'm starting that today with an absolute masterpiece typed by Duncan yesterday. The subject was a new-to-him Sun server that he'd just acquired, and the software he was installing on it. I then sarcastically asked what games he was going to put on it, to which he harshly replied that games are silly little things for bitches, and that the real games are writing your own code.

At this point, you must - MUST - go watch this video from Family Guy before reading any further.

Duncan followed up his comment with a perfectly executed attack on my so far entirely baseless claims over the past few years to be interested in artificial intelligence for games, and my supposed plans to first learn a real coding language and then to start taking on AI projects.

"So how's that code comin', huh Greg? Got some code there for us? Gotta a big, uh, big stack of UML diagrams there? Gotta, gotta nice little project you're working on there? Your big AI program you've been working on for 3 years? Huh? Gotta, gotta compelling architecture? Yeah? Gotta aspect-oriented framework setup? Huh? Gotta little simulated sentience brewing there? Working on, working on that for quite some time? Huh? (voice getting higher pitched) Yeah, talking about that 3 years ago. Been working on that the whole time? Nice little library? Beginning, middle, and end? Some work with the gaming industry, some games with the Defense Department? At the end your code benefits from both and is richer for the experience? Yeah? Yeah? (voice returns to normal) No, no, you deserve some time off."

And that, my friends, is a perfect example of how to use humor to thoroughly mock, embarass, crush, send scurrying, and hopefully in the end, motivate someone to get off their ass and start walking the walk.

Until then, I'll be off in the corner, softly whimpering.

2 Comments:

Blogger GregP said...

Aw man yeah, those e-mails I sent out after returning from India were classic. I really need to go back and find them; I've looked a few times and haven't been able to locate them.

OK, I'll go hunt for them now ...

5:23 PM  
Blogger GregP said...

Update:

I have conclusively determined that I do NOT have an e-mail copy of that traffic treatise. (!) Can you send it to me?

5:35 PM  

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